Day 6/7
These two days have blurred into each
other. I realised as soon as I started skinning that I’ve made a mistake and
put the arm bones the wrong way up so I needed to go back and re-rig but it was
very satisfying to have learnt enough over the last few days that I could just
fix it myself.
The skinning process is normally something
I do in the paint tool but I’ve really started to enjoy skinning purely in the
component editor. I think it’s the way forward for me as I understand where I’m
headed with it. I can clearly grab a very that’s bugging me and read what’s
influencing it. It’s a little bit of trial and error but it makes more sense to
me the more I am doing.
I have almost finished skinning now. I just
have arms and feet to go (which is still a lot in hindsight)
I have unfortunately had a bout of food
poisoning from some live squids I was forced to eat at a work function (yuck!)
but I have dragged myself onto the computer to get as much done as I possibly
can but its been a slow two days.
Let’s hope the rest of the week is more
productive and I can start animating soon.
I think I’ll do a quick walk or run test
with him to see how everything is working and then start building my next
character.
It is so satisfying to be this far into the
process. I think its very easy to have big ideas but never do anything about
them. Now that I’ve forced myself to do this I think it will be a lot easier in
the future to keep pushing forward. Well that’s the general idea anyway.
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