These two days have blurred into each other. I realised as soon as I started skinning that I’ve made a mistake and put the arm bones the wrong way up so I needed to go back and re-rig but it was very satisfying to have learnt enough over the last few days that I could just fix it myself.
The skinning process is normally something I do in the paint tool but I’ve really started to enjoy skinning purely in the component editor. I think it’s the way forward for me as I understand where I’m headed with it. I can clearly grab a very that’s bugging me and read what’s influencing it. It’s a little bit of trial and error but it makes more sense to me the more I am doing.
I have almost finished skinning now. I just have arms and feet to go (which is still a lot in hindsight)
I have unfortunately had a bout of food poisoning from some live squids I was forced to eat at a work function (yuck!) but I have dragged myself onto the computer to get as much done as I possibly can but its been a slow two days.
Let’s hope the rest of the week is more productive and I can start animating soon.
I think I’ll do a quick walk or run test with him to see how everything is working and then start building my next character.
It is so satisfying to be this far into the process. I think its very easy to have big ideas but never do anything about them. Now that I’ve forced myself to do this I think it will be a lot easier in the future to keep pushing forward. Well that’s the general idea anyway.