I created my blend shapes but then hit a brick wall. 2011 Maya has a bug that doesn’t allow you to go into the input > input all settings. On the mesh so I haven’t been able to change the topology. When you make blends they need to be below the skin cluster otherwise you will have your model jumping back to the bind pose every time you push a slider.
I found a way around this by deleting all of my layers, resaving my file and opening it. It worked a charm. I also entered the blend shapes by choosing the advanced settings when setting up the blends and changed the option to ‘front of chain’ which should set it under the skin cluster. This all sounds very complicated and should be very simple but the bug in 2011 made it awkward. The answer is probably getting a newer Maya (Santa?)
So now his is rigged, skinned, textured and have expressions.
Basically he is finished. How has the end result ended up? Well as you can see it’s not perfect but it’s functional.I won't be using this as anything else but a learning tool as there is no way this guy will be in my short (sorry fella) but he was a good start.
I have learnt so much over the last 9 days and I am really happy to have gotten back into this. I’m going to build the next character in my short and then probably revisit King Konglish and do it again.
I realise my babblings probably not very insightful for anyone building a rig but I have written it to keep my sanity and to remember the little problems I ran into for when I try again.
|King Konglish v.1|